Polis gave me an opportunity to design and model this sci fi prop that was comped over a live action plate.
A WIP I've been kicking around, 100% Zbrush. The fur was created using a custom insert mesh brush that I made.
Some work in progress on a character for an cinematic short.
I got the opportunity to work with Create Advertising on this trailer. Contributing Characters/ texture work and props to the pre-rendered portion.
A vehicle concept I modeled out in Zbrush and then retopologized in Maya, rendered in Vray for an upcoming short.
This prop was done for some material exploration in Cryengine. based on Photo references, but then added a lot more gold.
Some material research, 'rendered in Cryengine.
This asset was designed and created by me, will some finishing help from a Crytek colleague; Finn Matthiesen. Rendered in Cryengine
Prop research. Rendered in Cryengine
Hardsurface modeling study with new Zbrush features. 100% generated in Zbrush.
I'd buy his ice cream...seems legit.
A mash-up of different firearms in this study, also - 'model was 100% created in Zbrush.
Where I have been working as an Environment Artist for the past year.
Coming Nov 2013 to Xbox One
I'm back in action. April 2013 marks the new Website, new host and new BACKUP.
I lost my last site and blog of 4 years, so this time around; I hope I it doesn't get subverted into a portal for buying Cialis, again.